Skullmet | Mega Man 4 | |
SKMT-001 | Armored Skull Mecha | |
Shadow Type | … | |
40 | Freeze Crystal | |
50 | Flame Impact Wind | |
85 | None | |
25 | None |
Sprite Editing by Adrian Marceau | Original Artwork by Capcom
"Suka! Sukaruuuu!" |
"Mettoooooooo!" |
"Mettomettometto!" |
"Sukaru…metto!." |
The Skullmet series is an automated anti-infantry cannon designed for urban warfare. Their small size allows them to maneuver through crowded city streets, and their armored hides can revisit most conventional firearms. However, a shot through their lightly-armored photoreceptors can deal significant damage to their internal systems. |
Skull ShotStartShadow Type17 Damage94% Accuracy |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 40 | 5 | 50 | 500 | 85 | 850 | 25 | 250 |
Lv 5 | 48 | 5 | 60 | 600 | 102 | 1,020 | 30 | 300 |
Lv 10 | 58 | 5 | 73 | 730 | 124 | 1,240 | 37 | 370 |
Lv 50 | 138 | 5 | 173 | 1,730 | 294 | 2,940 | 87 | 870 |
Lv 100 | 238 | 5 | 298 | 2,980 | 506 | 5,060 | 149 | 1,490 |
* Min stats represent a mecha's base values without any difficulty mods applied. ** Max stats represent a mecha's potential values with maximum difficulty mods applied. |
2,767 Times |
99 Times |
2,481 Times |
301 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.