Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

SJOE-001 Sniper Joe | Mega Man RPG World Mecha Database

( 37 Mechas )
No.2
Sniper Joe's Mugshot

Sniper Joe's Data
Shield Type

Sniper Joe ???
SJOE-001 Shield Sniper Mecha
Shield Type Intro Field
100 Cutter Explode
100 Flame Electric Water Nature
100 None
100 None

Sniper Joe's Sprites RightLeft

Sniper Joe | Base Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base]{sniper-joe}</div>
Sniper Joe | Base Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base]{sniper-joe}</div>
Sniper Joe | Taunt Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:taunt]{sniper-joe}</div>
Sniper Joe | Taunt Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:taunt]{sniper-joe}</div>
Sniper Joe | Victory Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:victory]{sniper-joe}</div>
Sniper Joe | Victory Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:victory]{sniper-joe}</div>
Sniper Joe | Defeat Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defeat]{sniper-joe}</div>
Sniper Joe | Defeat Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defeat]{sniper-joe}</div>
Sniper Joe | Shoot Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:shoot]{sniper-joe}</div>
Sniper Joe | Shoot Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:shoot]{sniper-joe}</div>
Sniper Joe | Throw Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:throw]{sniper-joe}</div>
Sniper Joe | Throw Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:throw]{sniper-joe}</div>
Sniper Joe | Summon Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:summon]{sniper-joe}</div>
Sniper Joe | Summon Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:summon]{sniper-joe}</div>
Sniper Joe | Slide Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:slide]{sniper-joe}</div>
Sniper Joe | Slide Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:slide]{sniper-joe}</div>
Sniper Joe | Defend Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:defend]{sniper-joe}</div>
Sniper Joe | Defend Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:defend]{sniper-joe}</div>
Sniper Joe | Damage Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:damage]{sniper-joe}</div>
Sniper Joe | Damage Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:damage]{sniper-joe}</div>
Sniper Joe | Base2 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:right:base2]{sniper-joe}</div>
Sniper Joe | Base2 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[robot:left:base2]{sniper-joe}</div>

Sprite Editing by Adrian Marceau | Original Artwork by Capcom

Sniper Joe's Quotes

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Sniper Joe's Description

One of the few humanoid-based Mechas, the Sniper Joe was a mass-produced military model designed by the genius minds of Drs. Light and Wily, based heavily on the schematics of the prior Proto Man. More inventive in its programming than any other Mecha, the Sniper Joe is advanced enough to enact adaptable strategy routines, wield shields and firepower, or command vehicles. Despite there being thousands of this model, they are indeed all named 'Joe.'

Sniper Joe's Abilities

Sniper Joe's Stats

Level Energy Weapons Attack Defense Speed
  - - Min Max Min Max Min Max
Lv 1 100 5 100 1,000 100 1,000 100 1,000
Lv 5 120 5 120 1,200 120 1,200 120 1,200
Lv 10 145 5 145 1,450 145 1,450 145 1,450
Lv 50 345 5 345 3,450 345 3,450 345 3,450
Lv 100 595 5 595 5,950 595 5,950 595 5,950
* Min stats represent a mecha's base values without any difficulty mods applied.
** Max stats represent a mecha's potential values with maximum difficulty mods applied.

Sniper Joe's Records

0 Times
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)