Spring Head | Mega Man 2 | |
SPNG-001 | Spring Headbutt Mecha | |
Swift Type | … | |
50 | Nature Cutter Water | |
70 | Impact Explode Wind | |
10 | None | |
70 | None |
Sprite Editing by Adrian Marceau | Original Artwork by Capcom
"Ringa!" |
"Ringring!" |
"Supuuuuuringa!" |
"Su…pu!" |
Dr. Wily created the Spring Head series as a perimeter security robot for his various installations, using programing from scrapped Spines. When a Spring Head detects an intruder, it will rush toward them to deliver a spring-powered head-butt capable of knocking a human out cold. |
Spring HeadbuttStartSwift Type14 Damage98% Accuracy |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 50 | 5 | 70 | 700 | 10 | 100 | 70 | 700 |
Lv 5 | 60 | 5 | 84 | 840 | 12 | 120 | 84 | 840 |
Lv 10 | 73 | 5 | 102 | 1,020 | 15 | 150 | 102 | 1,020 |
Lv 50 | 173 | 5 | 242 | 2,420 | 35 | 350 | 242 | 2,420 |
Lv 100 | 298 | 5 | 417 | 4,170 | 60 | 600 | 417 | 4,170 |
* Min stats represent a mecha's base values without any difficulty mods applied. ** Max stats represent a mecha's potential values with maximum difficulty mods applied. |
3,431 Times |
103 Times |
3,173 Times |
314 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.