Burst Man | Mega Man 7 | |
DWN-051 | Liquid Fireworks Robot | |
Explode Core | … | |
100 | Freeze Swift | |
104 | Water | |
124 | None | |
72 | None |
Sprite Editing by Undefined | Original Artwork by Capcom
"3, 2, 1... Kaboom!" |
"Hate to burst your bubble, but I'm pretty sure I'm going to win!" |
"Now THAT was a fireworks display!" |
"The party’s over? Aw, man!" |
Created by Wily as a fail-safe if he was ever jailed, Burst Man took over a chemical plant, eventually facing Mega Man in battle. Burst Man has several explosives and soapy substances, much to Turbo Man's dismay, that allows him to create Danger Wrap. A very different type of explosive, he wraps a small explosive ball in some sort of soap-bubble, which can trap opponents. However, the substances he contains are EXTREMELY vunerable to changes in temperature, which makes an extreme risk for him. However, he couldn't care less; he's an optimistic fellow and happy-go-lucky guy! One of his favorite sights are firework festivals, and he loves going to them with Bomb Man, where they might occasinally show off a firework. He also knows quite a few things about chemistry and alchemy, being the go-to guy for such things. With such a happy personality and a lovely display of weapons, it's always a party going into battle with this robot! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 104 | 1,040 | 124 | 1,240 | 72 | 720 |
Lv 5 | 120 | 10 | 125 | 1,250 | 149 | 1,490 | 87 | 870 |
Lv 10 | 145 | 10 | 151 | 1,510 | 180 | 1,800 | 105 | 1,050 |
Lv 50 | 345 | 10 | 359 | 3,590 | 428 | 4,280 | 249 | 2,490 |
Lv 100 | 595 | 10 | 619 | 6,190 | 738 | 7,380 | 429 | 4,290 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.