Crash Man | Mega Man 2 | |
DWN-013 | Aggressive Artillery Robot | |
Explode Core | … | |
100 | Wind Shield | |
139 | Cutter Explode | |
67 | None | |
94 | None |
Sprite Editing by Undefined | Original Artwork by Capcom
"Crash and smash! I'll blow you all to smithereens!" |
"The destruction should be stronger! Grander!! ... Explodeyer!!!" |
"Destruction, that's who I am! You're all, like, papier-mâché to me!" |
"Maybe, in retrospect, I've been overreacting... I need to sleep this off." |
Designed to crash and clash, Crash Man was created by Dr. Wily in an effort to combine both Guts Man and Bomb Man's best attributes into one agile robot. While at first glance he may appear rather clumsy, Crash Man's adept at causing large-scale damage with all sorts of explosives, his favorite being his very own Crash Bomber. To be quite frank, Crash Man's likely to destroy stuff even if he isn't asked to. That being said, he's an obedient robot who's willing to help out Dr. Wily whenever needed .... If he's in a good mood, that is. While a majority of the time Crash Man can be docile, he can easily be thrown into a trigger-happy rage where he can end up causing thousands in property damage. Because of this, Dr. Wily tends to keep Crash Man on a short leash within a controllable environment. With his temper and his Crash Bomber, however, Crash Man is an invaluable asset on the battlefield, if only because chances are there'll be nothing left on it once he's finished. Now if only he could figure out how to pick things up with his hands.... |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 139 | 1,390 | 67 | 670 | 94 | 940 |
Lv 5 | 120 | 10 | 167 | 1,670 | 81 | 810 | 113 | 1,130 |
Lv 10 | 145 | 10 | 202 | 2,020 | 98 | 980 | 137 | 1,370 |
Lv 50 | 345 | 10 | 480 | 4,800 | 232 | 2,320 | 325 | 3,250 |
Lv 100 | 595 | 10 | 828 | 8,280 | 399 | 3,990 | 560 | 5,600 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
641 Players |
9,508 Times |
13,424 Times |
8,310 Times |
1,234 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.