Cut Man | Mega Man | |
DLN-003 | Giant Scissor Robot | |
Cutter Core | Abandoned Warehouse | |
100 | Impact Flame | |
107 | Missile | |
82 | None | |
111 | None |
Sprite Editing by Adrian Marceau and MegaBossMan / milansaponja
Original Artwork by Capcom
"May the sharpest mind win! .... Metaphorically, of course." |
"Don't get mad if I happen to win! I'm... a cut above the rest! Hah!" |
"Win or lose, buddy, that's just the slice of life! ... Get it?" |
"I guess I wasn't sharp enough! Haha! ....ow." |
Cut Man was designed to be a lumber-chopping robot, his tool of trade being his over-sized, goofy cutter, which in case you haven't noticed, sits firmly on the top of his head. However, those cutters happen to be his weapon of trade too, his signature technique being the "Rolling Cutter" where he throws his cutters at decently fast speeds! Cut Man also later developed the "Rising Cutter", an attack in which he releases a nightmarishly sized pair of scissors to rise from the ground and sever enemies in twain. You'd expect someone working with such hazards to be pretty responsible, a honorable figure who takes every situation with a degree of maturity, but that certainly doesn't describe Cut Man. He's really just an overgrown child with a tendency to make horrible, horrible, horrible puns, puns most people wish he'd really just cut it out with. They thankfully don't always have to listen; Cut Man's a robot with a busy schedule, as requests for his help are sent from all over the world. And what exactly could one expect? Cut Man's function boils down to "cut stuff", so from hedge-trimming to hair-cutting to chopping lumber, he's got a lot of areas to cover. |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 107 | 1,070 | 82 | 820 | 111 | 1,110 |
Lv 5 | 120 | 10 | 129 | 1,290 | 99 | 990 | 134 | 1,340 |
Lv 10 | 145 | 10 | 156 | 1,560 | 119 | 1,190 | 161 | 1,610 |
Lv 50 | 345 | 10 | 370 | 3,700 | 283 | 2,830 | 383 | 3,830 |
Lv 100 | 595 | 10 | 637 | 6,370 | 488 | 4,880 | 661 | 6,610 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
1,406 Players |
16,937 Times |
27,934 Times |
14,028 Times |
1,949 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.