The robot database contains detailed information on all 8 Electric Core robot masters that appear or will appear in the prototype, including each robot's base stats, weaknesses, resistances, affinities, immunities, unlockable abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a robot's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the core type filter, please click here.
Elec Man | Mega Man | |
DLN-008 | High Voltage Robot | |
Electric Core | Electrical Tower | |
100 | Cutter Earth | |
141 | Freeze Time | |
57 | Electric | |
102 | None |
Spark Man | Mega Man 3 | |
DWN-023 | Double Spark-Plug Robot | |
Electric Core | … | |
100 | Crystal Shadow | |
86 | Freeze Water | |
116 | None | |
98 | None |
Gravity Man | Mega Man 5 | |
DWN-033 | Gravity Manipulation Robot | |
Electric Core | … | |
100 | Space Shadow | |
82 | Wind | |
109 | None | |
109 | None |
Cloud Man | Mega Man 7 | |
DWN-052 | Hovering Cloud Robot | |
Electric Core | … | |
100 | Explode Wind | |
90 | None | |
93 | Electric | |
117 | Earth |
Clown Man | Mega Man 8 | |
DWN-060 | Electrifying Entertainer Robot | |
Electric Core | … | |
100 | Cutter Wind | |
101 | Electric Shadow | |
68 | None | |
131 | None |
Plug Man | Mega Man 9 | |
DLN-068 | Electronic Maintenance Robot | |
Electric Core | … | |
100 | Earth Crystal | |
111 | None | |
94 | Electric | |
95 | None |
Sheep Man | Mega Man 10 | |
DWN-077 | Static Electricity Robot | |
Electric Core | … | |
100 | Impact Flame | |
91 | None | |
115 | None | |
94 | Electric |
Dynamo Man | ??? | |
KGN-001 | Power-Plant Supervisor Robot | |
Electric Core | … | |
100 | Shadow Space | |
109 | Wind | |
89 | Electric | |
102 | None |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.