Gravity Man | Mega Man 5 | |
DWN-033 | Gravity Manipulation Robot | |
Electric Core | … | |
100 | Space Shadow | |
82 | Wind | |
109 | None | |
109 | None |
Sprite Editing by MetalMan | Original Artwork by Capcom
"I'm going to turn your entire world upside down!" |
"What's wrong? Has my gravity-switching made you dizzy?" |
"It seems you didn't understand the gravity of the situation." |
"And yet the Earth does move..." |
When you're around this guy, up and down don't mean anything to him. Built by Dr. Wily on the theory that gravitional fields are simply spacial distortions, he has proven himself to be one of the more unique enemies Mega Man has faced. His Gravity Hold is an ability that will throw your whole world upside-down, so keep this in mind and try not to get confused from all the switching. Gravity Man is a devoted researcher in his spare time, researching his passion, gravity. He's not a very social person though, and tries not to get into direct confrontations. He's been offered to go into space with Star Man, but Gravity Man hates space due to the lack of gravity. He may confuse you the first few times, but show him the gravity of your buster and take him out! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 82 | 820 | 109 | 1,090 | 109 | 1,090 |
Lv 5 | 120 | 10 | 99 | 990 | 131 | 1,310 | 131 | 1,310 |
Lv 10 | 145 | 10 | 119 | 1,190 | 159 | 1,590 | 159 | 1,590 |
Lv 50 | 345 | 10 | 283 | 2,830 | 377 | 3,770 | 377 | 3,770 |
Lv 100 | 595 | 10 | 488 | 4,880 | 649 | 6,490 | 649 | 6,490 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
0 Players |
2,637 Times |
0 Times |
2,349 Times |
584 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.