Hornet Man | Mega Man 9 | |
DLN-070 | Flower Pollination Robot | |
Nature Core | … | |
100 | Flame Wind | |
109 | Earth | |
80 | Nature | |
111 | None |
Sprite Editing by Undefined | Original Artwork by Capcom
"I'm quite busy, so let's make this quick!" |
"Pollination is quite facinating, don't you think?" |
"Impressive, but I was clearly distracted…" |
"But… who will look after my precious flowers?" |
Hornet Man was a difficult robot for Dr. Light to envision, if only due to the lack of reference for creating a bug-based Robot Master. Taking inspiration from nature's most efficient and well-working specimens, the bees, Hornet Man was to pollinate the flowers of a large park nearby the Light household and overall aid the dying bee population. The Hornet Chaser was used for widespread care of plants, but Hornet Man modified them for more offensive strategies as well, helping when he served the role as opposition against Mega Man. Hornet Man is practically a database of ways to take care of gardens, making him an expert at what he does. He spends most of his time gardening if you weren't sure, and even allows Beat to fly through and help him out. But, due to his dedicated passion of urban planning, Hornet Man's schedule is filled to the brim with responsibility; it's been rumored that he's never used a single vacation day in all his days of service! As far as micro-managers go, Hornet Man definitely lies in the upper echelon! |
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Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 109 | 1,090 | 80 | 800 | 111 | 1,110 |
Lv 5 | 120 | 10 | 131 | 1,310 | 96 | 960 | 134 | 1,340 |
Lv 10 | 145 | 10 | 159 | 1,590 | 116 | 1,160 | 161 | 1,610 |
Lv 50 | 345 | 10 | 377 | 3,770 | 276 | 2,760 | 383 | 3,830 |
Lv 100 | 595 | 10 | 649 | 6,490 | 476 | 4,760 | 661 | 6,610 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.