Jewel Man | Mega Man 9 | |
DLN-069 | Shining Diamond Robot | |
Crystal Core | … | |
100 | Swift Space | |
85 | Flame Electric Shadow | |
134 | None | |
81 | None |
Sprite Editing by MMX100 / EliteP1 | Original Artwork by Capcom
"Just surrender or whatever, I'm not interested in a fight dulling my glorious shine!" |
"You've got such little sparkle! Don't you know diamonds are forever?" |
"Oh, what a surprise, my bling shined brighter than yours!" |
"You jerk, you broke a jewel! Oh, woe is me!!!" |
Another addition to the Ambition Revival line, Jewel Man had been put to work in a diamond mine, cutting and polishing minerals to be high-class jewelry. Although he isn't quite an offensive fighter, nor would he ever want to be, his Jewel Barrier manages to keep any opponents or attacks out of his range. That's right, he's using priceless diamonds to defend himself from attacks! Jewel Man's eye is never fixated too long on the battle though, as his eyes are naturally more attentive to the finer things in life. True to his name, Jewel Man is obsessed with bejeweled trinkets and ornaments. No, really, it's actually a genuine problem. Jewel Man ended up snatching Dr. Light's credit card and expending cash towards particularly priceless pieces of jewelry, causing the Light family to hold their first ever family intervention. It'd be nicely saccharine to pretend that Jewel Man has now sworn off his jewel temptations, but in reality all it means is that he's just more discreet in his money-mooching attempts... Anyways, back on topic, Jewel Man's able to be fortified in battle with the simple snap of his fingers. However, if one were to apply enough pressure, it's possible to get Jewel Man to crack! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 85 | 850 | 134 | 1,340 | 81 | 810 |
Lv 5 | 120 | 10 | 102 | 1,020 | 161 | 1,610 | 98 | 980 |
Lv 10 | 145 | 10 | 124 | 1,240 | 195 | 1,950 | 118 | 1,180 |
Lv 50 | 345 | 10 | 294 | 2,940 | 463 | 4,630 | 280 | 2,800 |
Lv 100 | 595 | 10 | 506 | 5,060 | 798 | 7,980 | 482 | 4,820 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
0 Players |
1,720 Times |
0 Times |
1,495 Times |
390 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.