Junk Man | Mega Man 7 | |
DWN-050 | Waste Collection Robot | |
Earth Core | … | |
100 | Electric Water | |
111 | Flame Nature | |
121 | None | |
68 | None |
Sprite Editing by Undefined | Original Artwork by Capcom
"People see junk as nothing but waste... But I, I see it as a new beginning!" |
"I wonder.... Once you lose, I could probably turn you into a nice hat!" |
"...You're not using those parts anymore, right? Could I take them?" |
"Well, recycling's not too bad either. I guess." |
Originally created by Dr. Wily to look for resources, due to his incredible power and resistance, Wily decided to modify Junk Man for combat, earning the title of Robot Master. Junk Man is composed of random pieces of junk, attaching pieces of junk to himself using electromagnetic forces, which is something that Magnet Man will assist him with. Using these forces, Junk Man can create the Junk Shield, pieces of scattered trash pulled together by electromagnetic forces as a shield. Junk Man upholds the old statement "One robot's trash is another robot's treasure", but perhaps he upholds this a little too literally? Either way, despite Junk Man technically being "pieces of trash", he's never a waste in battle. However, since he is made of electromagnetic forces, a stronger one might pull him apart.... |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 111 | 1,110 | 121 | 1,210 | 68 | 680 |
Lv 5 | 120 | 10 | 134 | 1,340 | 146 | 1,460 | 82 | 820 |
Lv 10 | 145 | 10 | 161 | 1,610 | 176 | 1,760 | 99 | 990 |
Lv 50 | 345 | 10 | 383 | 3,830 | 418 | 4,180 | 235 | 2,350 |
Lv 100 | 595 | 10 | 661 | 6,610 | 720 | 7,200 | 405 | 4,050 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.