Magnet Man | Mega Man 3 | |
DWN-018 | Electro Magnetism Robot | |
Missile Core | … | |
100 | Cutter Electric | |
84 | Missile | |
129 | None | |
87 | None |
Sprite Editing by MMX100 / EliteP1 | Original Artwork by Capcom
"I'm gonna push you around, then pull you back again!" |
"Oh, admit it, you're attracted to me!" |
"No robot can resist my pull; that's why you don't mess with Magnet Man." |
"Augh... I have been feeling awfully tense these days..." |
A co-designed robot from the minds of Dr. Light and Dr. Wily, Magnet Man was designed from the start to be a master of magnetism. Of course, as with anything with Wily's name on it, he was promptly utilized in matters most nefarious. He can specifically launch the aptly-named "Magnet Missiles" to close and home in on any robot, guaranteeing utmost precision with the usage of ferromagnetic wavelengths! And, to further cement his distance-controlling tactics and strategies, Magnet Man's also capable of acting as a functioning magnetic generator, drawing in attracted adversaries to annihilate them in a brief barrage of close-combat firing. All in all, Magnet Man is an avant-garde aficionado when it comes to the turmoils of war, the utter epitome of a forward-thinking tactician and a remarkable leader. Yet, he is rather abrasive and without a commander like Dr. Wily to order him on, he does lack a sense of direction. Also, even though he's a robot, Magnet Man's been suffering from stiffness in his joints lately, so he's been scheduling weekly appointments with a proper chiropractor, specifically dealing in magnetic therapy and massages! Moving beyond Magnet Man's medical history, he's a phenomenal tactician with an admirable sense of seriousness!... But, it is awfully hard to take him seriously with the goofy magnet on his head, isn't it? |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 84 | 840 | 129 | 1,290 | 87 | 870 |
Lv 5 | 120 | 10 | 101 | 1,010 | 155 | 1,550 | 105 | 1,050 |
Lv 10 | 145 | 10 | 122 | 1,220 | 188 | 1,880 | 127 | 1,270 |
Lv 50 | 345 | 10 | 290 | 2,900 | 446 | 4,460 | 301 | 3,010 |
Lv 100 | 595 | 10 | 500 | 5,000 | 768 | 7,680 | 518 | 5,180 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
101 Players |
6,088 Times |
3,601 Times |
5,535 Times |
606 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.