Plant Man | Mega Man 6 | |
MXN-045 | Flora Analysis Robot | |
Nature Core | … | |
100 | Freeze Flame | |
77 | Nature | |
117 | Water | |
106 | None |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
"Nature... So beautiful, isn't it? It'll be so hard to be invested into this fight!" |
"Please, wake up and smell the roses! See the beauty of this world!" |
"Splendid! These violent delights fittingly have such violent ends!" |
"Ah, I feel so dry, so wilted! Water! I need water!" |
Plant Man was originally constructed by Dr. Pedro Astil to manage a botanical garden. As such, he was constructed in the image of a plant, with his head resembling a rafflesia flower and vines wrapped around his body. This design has proven itself as both a useful form of camoflauge and a symbol of his popularity. Plant Man later became the representative for Brazil in the First Annual Robot Tournament, and was equipped with the Plant Barrier, a shield weapon that produces orbiting flower petals that block incoming attacks. Like one might expect from a plant, Plant Man is quite prone to "wilting;" despite his self-confident demeanor, he's quite sensitive and is known to have bouts of depression. Despite his confidence issues, however, Plant Man's barrier can make him quite a difficult foe to dispatch. |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 77 | 770 | 117 | 1,170 | 106 | 1,060 |
Lv 5 | 120 | 10 | 93 | 930 | 141 | 1,410 | 128 | 1,280 |
Lv 10 | 145 | 10 | 112 | 1,120 | 170 | 1,700 | 154 | 1,540 |
Lv 50 | 345 | 10 | 266 | 2,660 | 404 | 4,040 | 366 | 3,660 |
Lv 100 | 595 | 10 | 459 | 4,590 | 697 | 6,970 | 631 | 6,310 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
0 Players |
0 Times |
0 Times |
0 Times |
0 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.