Shade Man | Mega Man 7 | |
DWN-055 | Oil-Sucking Vampire Robot | |
Shadow Core | … | |
100 | Cutter Impact | |
110 | Earth Shadow | |
81 | None | |
109 | None |
Sprite Editing by CHAOS_FANTAZY and MegaBossMan / milansaponja
Original Artwork by Capcom
"My my, time for a well-deserved feast!" |
"Robots and their vulgarities these days... Show some class!" |
"One! One dead Robot! Hahaha!" |
"My thirst hasn't been quenched tonight.." |
As he was scrambling to amass an army before his eventual arrest, Dr. Wily was running low on funds and couldn't afford to create an entirely new robot from scratch. To circle around this, Dr Wily "borrowed" an entertainment robot from an amusement haunted house, remodeling the robot with a sonar sound wave buster, and christened him Shade Man. The sound equipment was originally designed to warp and manipulate the human psyche, but due to some incorrect wiring on Wily's part, the sonar devices instead produced destructive sound waves, so Shade Man being a negotiation robot was out of the question. Now, at least 100 decibels are required to shatter glass, so if Shade Man can burst through solid concrete with his Noise Crush, that should speak volumes of how strong his sound output is. Shade Man can also shoot petrifying glances from his eyes, causing any opponent to come to an inescapable halt. The Noise Crush requires high amounts of energy to work, so Shade Man often relies on draining his opponents of oil, an obvious nod to his vampire theming. His inner gyroscope is very easily disrupted, so hitting Shade Man with something fast moving or bouncy should take him out of the skies. Your worst nightmare should be his singing, however. Although he has spent countless hours vocally training, the sheer ear-splitting feeling his voice can be even worse than any weapon at his disposal. |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 110 | 1,100 | 81 | 810 | 109 | 1,090 |
Lv 5 | 120 | 10 | 132 | 1,320 | 98 | 980 | 131 | 1,310 |
Lv 10 | 145 | 10 | 160 | 1,600 | 118 | 1,180 | 159 | 1,590 |
Lv 50 | 345 | 10 | 380 | 3,800 | 280 | 2,800 | 377 | 3,770 |
Lv 100 | 595 | 10 | 655 | 6,550 | 482 | 4,820 | 649 | 6,490 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.