Skull Man | Mega Man 4 | |
DCN-032 | Dead Executor Robot | |
Shadow Core | … | |
100 | Explode Wind | |
93 | Time Shadow Space | |
125 | None | |
82 | None |
Sprite Editing by MetalMan | Original Artwork by Capcom
"Now, Robot! Let's get ready to rumble!" |
"Yes, yes! I look forward to seeing you in pieces!" |
"Mwahahaha! Your execution was my pleasure!" |
"W-wait, no! I'm not supposed to be the one in pieces!" |
A robot created specifically to fight with great skill, he was made in a desperate attempt by Dr. Cossack to have a robot specifically made for fighting, nothing else. His technique, the Skull Barrier, is very defensive shield of ghostly skulls and can block almost all attacks documented. Besides that, his skill in fighting is almost unmatched by any other robot and he can take down opponents much larger than him without much struggle. However, being made only to fight makes him socially awkward and he tries to alienate others from himself by acting in bad taste. Because he doesn’t have many friends, he spends his time watching horror movies, fitting his morbid appearance. Skull Man is the nightmare of robots and his execution of enemies is brutal to watch. |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 93 | 930 | 125 | 1,250 | 82 | 820 |
Lv 5 | 120 | 10 | 112 | 1,120 | 150 | 1,500 | 99 | 990 |
Lv 10 | 145 | 10 | 135 | 1,350 | 182 | 1,820 | 119 | 1,190 |
Lv 50 | 345 | 10 | 321 | 3,210 | 432 | 4,320 | 283 | 2,830 |
Lv 100 | 595 | 10 | 554 | 5,540 | 744 | 7,440 | 488 | 4,880 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
356 Players |
8,574 Times |
7,618 Times |
7,407 Times |
1,190 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.