Strike Man | Mega Man 10 | |
DWN-078 | Baseball Pitching Robot | |
Impact Core | … | |
100 | Cutter Crystal | |
109 | Electric Impact | |
86 | None | |
105 | None |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
"Strike Man enters the game, eyeing his opponent..." |
"Strike Man is obviously going for the no-hitter, but will it work?" |
"Three strikes, he's out of here! Strike Man has won the game!" |
"Ow! It seems Strike Man will be out for the rest of the season!" |
If you ever saw the Mega City Tigers practicing for a game, you probably saw Strike Man there, pitching for them. Strike Man was created to be a batting-practice robot, but he found himself enjoying other sports, such as soccer, as well. He was especially skilled at throwing fast balls, his top speed clocking in at 121.6 mph, a whole 16.5 mph faster then the human world record equivalent. When Dr. Wily released his Roboenza on the world, Strike Man was one of the robots to fall ill, causing him to malfunction. While under Wily's control, his normal pitching abilities were updated to allow him to calculate rebound pitches. He was given the weapon Rebound Striker for fighting Mega Man. He can also launch himself into opponents, tackling them with his whole body. After the Roboenza incident, Strike Man spent several years re-perfecting his pitch. He's been put back on the Mega City Tigers, but only to pitch; whenever he goes to bat, the ball goes into orbit. If you're ever at bat with Strike Man pitching, you definitely do not want to lean into his pitches to score a free walk. |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 109 | 1,090 | 86 | 860 | 105 | 1,050 |
Lv 5 | 120 | 10 | 131 | 1,310 | 104 | 1,040 | 126 | 1,260 |
Lv 10 | 145 | 10 | 159 | 1,590 | 125 | 1,250 | 153 | 1,530 |
Lv 50 | 345 | 10 | 377 | 3,770 | 297 | 2,970 | 363 | 3,630 |
Lv 100 | 595 | 10 | 649 | 6,490 | 512 | 5,120 | 625 | 6,250 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.