Tornado Man | Mega Man 9 | |
DLN-066 | Weather Control Robot | |
Wind Core | … | |
100 | Freeze Electric | |
88 | None | |
73 | None | |
139 | Wind |
Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom
"Be prepared, 'cause I'm gonna rock you like a hurricane!" |
"The fight's getting tense, but I owe it to myself not to back down!" |
"I control the wind, the weather--I had all the advantages!" |
"Aww, man! This fight really blew!" |
Designed by Dr. Light to lead the operations of a weather regulation facility, Tornado Man has control over any weather related obstacle. Whether they be blizzards or even mini-bursts, Tornado can fend off the storm using the strong fans Dr. Light equipped on Tornado Man to manipulate the air current, allowing him to dissipate incoming storms. While Tornado Man was apart of the robot revolt, he made cyclones from the air current to both carry him around and to launch at opponents, lifting both them and small objects and platforms skyward. His Tornado Blow in specific was able to create several cyclones around him to carry opposing robots up and letting them crash down to the ground. Out of his Robot Master line, Tornado Man is always one, if not the most level-headed of his group and has the most leading qualities, despite the head-in-the-cloud jokes he always receives. However, if Tornado Man didn't constantly have his head in the clouds, there would be about 90% more storms in the area, so be thankful he has his eyes in the sky! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 88 | 880 | 73 | 730 | 139 | 1,390 |
Lv 5 | 120 | 10 | 106 | 1,060 | 88 | 880 | 167 | 1,670 |
Lv 10 | 145 | 10 | 128 | 1,280 | 106 | 1,060 | 202 | 2,020 |
Lv 50 | 345 | 10 | 304 | 3,040 | 252 | 2,520 | 480 | 4,800 |
Lv 100 | 595 | 10 | 524 | 5,240 | 435 | 4,350 | 828 | 8,280 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.