Wave Man | Mega Man 5 | |
DWN-034 | Amphibious Assault Robot | |
Water Core | … | |
100 | Swift Missile | |
104 | Flame | |
109 | None | |
87 | Water |
Sprite Editing by MetalMan | Original Artwork by Capcom
"Hey, who said you could come here? Go away!" |
"On your foot...Sludge? That's it, you're done!" |
"At least now I can get some peace and quiet...." |
"I just wanna be alone! Is that really too much to ask?" |
Created to be the amphibious combat robot Bubble Man wasn't, Wave Man was ordered by Wily to invade and control the water quality administration. Wave Man's technique is the Water Wave, a short wave of water that barely reaches knee-height, but can still dish out some damage! All of Wave Man's other moves focus on keeping the opponents away, as short-range combat is his weakness. Wave Man is extremely emotional, easily changing between tears of sadness and fits of rage. He's also not too big on talking to other robots either, preferring to walk on the bottom of the ocean than talk to any of his comrades. He's also very aganist water polloution, particuarly sludge, and will proceed to go on a fit of rage if he sees any. If Wave Man is on his normal bouts of rage, surf his Water Wave all the way to his personal space, and calm him down yourself! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 104 | 1,040 | 109 | 1,090 | 87 | 870 |
Lv 5 | 120 | 10 | 125 | 1,250 | 131 | 1,310 | 105 | 1,050 |
Lv 10 | 145 | 10 | 151 | 1,510 | 159 | 1,590 | 127 | 1,270 |
Lv 50 | 345 | 10 | 359 | 3,590 | 377 | 3,770 | 301 | 3,010 |
Lv 100 | 595 | 10 | 619 | 6,190 | 649 | 6,490 | 518 | 5,180 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
0 Players |
2,232 Times |
0 Times |
1,893 Times |
598 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.